globalwarming awareness2007

You might find a $25 GameCube at Target

Before you read this, keep in mind that Target sales are often labeled as “your mileage may vary,” meaning that they’re not universal to all Target stores. Now that that’s out of the way, Aeropause is reporting that the retailer has marked down new GameCubes to a mere $25 in order to liquidate their stock. Since that’s less than the cost of a standard DS game, it’s definitely a great deal.

Of course, as we’re assuming that most of you have Wiis, there is the tiny problem of not really needing a GameCube. If you get creative, though, you could always use it to make a fun case-mod, and we’ll even make a joke about duct taping two together to make a Wii, just so that you don’t.

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Nintendo Posts record year on strong Nintendo DS sales and breakthough reception for Wii

April 26, 2007

Nintendo Co., Ltd., today reported final consolidated fiscal year revenues of 966.5 billion yen and operating profits of 226.0 billion yen for the year ending March 31, 2007, an increase of 90 percent and 150 percent, respectively, over the same period one year ago. Both numbers are record highs for the company.

The results are due largely to full-year sales of more than 23 million portable Nintendo DS™ systems globally, along with 123 million Nintendo DS games. Since introduction, the Nintendo DS has now eclipsed lifetime sales of 40 million systems.

In addition, in less than five months since introduction, the company sold 5.84 million of its new Wii™ home video game systems globally, virtually every one snapped up immediately by consumers, along with nearly 29 million Wii games. Wii has taken a step toward becoming a cultural phenomenon, appealing widely to both avid and previously disinterested game-playing audiences.

For the fiscal year beginning April 1, 2007, Nintendo projects sales of 14 million Wii systems and 55 million games worldwide. The company projects sales of 22 million Nintendo DS hardware unit sales and 130 million software units sales. Nintendo forecasts consolidated sales increasing nearly 18 percent to 1.14 trillion yen, and operating profits growing nearly 20 percent to 270 billion yen.

All financial projections are based on an anticipated ratio of 115 yen to the U.S. dollar, and 150 yen to the euro. Using this estimate, recurring and net profits for the year are projected to be flat in anticipation of a foreign currency reevaluation loss.

3 New Classic Games Announced for Wii Shop Channel

April 2, 2007 - Today Nintendo adds three classic games to the popular Wii™ video game system’s Wii Shop Channel. The games go live at 9 a.m. Pacific time. Nintendo adds new games to the channel every Monday. Wii owners with a high-speed Internet connection can redeem Wii Points™ to download the games. Wii Points can be purchased in the Wii Shop Channel or at retail outlets. This week’s new games are:

Star Fox® 64 (Nintendo® 64, 1-4 players, 1,000 Wii Points): Players take the controls of their Arwing and complete 15 missions to reach the final objective: a showdown on Venom, the home planet of the interplanetary tyrant, Andross. Throughout the adventure, players have to accomplish challenging objectives in order to reach and conquer every mission. Skim over the surface of an alien sea, weave through the concrete canyons of a futuristic metropolis or dodge planetoids the size of mountains. Between missions, players will be treated to real-time 3-D movies that progress the story of the Star Fox team of space mercenaries in their struggle against the evil ape emperor, Andross.

Teenage Mutant Ninja Turtles® (NES®, 1 player, 600 Wii Points): Cowabunga! Players take control of the turtles in a half shell and rescue reporter April O’Neil from the clutches of the evil Shredder. Battle against the Foot Ninja Clan as Leonardo, Michaelangelo, Donatello and Raphael with their trademark weapons and ninja abilities. Search through five stages and dozens of areas throughout the New York City sewers, rooftops and ultimately Shredder’s Technodrome to save April. Players must scarf down some pizza to keep up their energy, as they’ll need it to defeat Shredder. Turtle Power!

©2007 Mirage Studios, Inc. Teenage Mutant Ninja Turtles® is a trademark of Mirage Studios, Inc. All rights reserved. ©1989 Konami Digital Entertainment Co., Ltd.

Dragon’s Curse (TurboGrafx16, 1 player, 600 Wii Points): After defeating the Mecha Dragon in the depths of the Dragon Castle, the wounded beast casts a spell on the hero, turning him into an ugly creature. To return to human form, he must find the Salamander Cross, which can break any curse. This side-scrolling action role-playing game is nonlinear, allowing players to venture freely. Collect gold and items while upgrading equipment and powering up stats. The hero starts as Lizard-Man but, upon defeating the dragon bosses, is changed into other creatures such as Mouse-Man, Piranha-Man, Tiger-Man and Hawk-Man. Each creature possesses distinct abilities such as the ability to fly, swim, walk on ceilings or cling to walls. Players use each creature’s special skills to widen your search for the Salamander Cross and bring the hero back to his human form!

Your Life. Your Network. Your Home. Only on Playstation 3.

TOKYO and SAN FRANCISCO, Calif., March 7, 2007 – Sony Computer Entertainment Inc. (SCEI) today announced the unveiling of a first-of-its-kind 3D online user community service for the PLAYSTATION®3 (PS3™) computer entertainment system. The service, known as “Home,” will enable users to create their own avatar and explore a real-time virtual community, as if they are playing a detailed 3D game for PS3. The service will become available globally beginning in fall 2007.

Home will be demonstrated at the Game Developer’s Conference (GDC) in San Francisco, California on March 7 as a key element of SCEI Worldwide Studios’ President Phil Harrison’s keynote presentation titled “Game 3.0: Developing and Creating for the 3rd Age of Videogames.”

Home is a real-time online 3D, networked community available on the PLAYSTATION®Network. It allows PS3 users to interact, communicate, join online games, shop, share private content and even build and show off their own personal spaces to others in real time. Home will be available as a free download from the PLAYSTATION®Store and will launch directly from XMB™ (XrossMediaBar) on PS3.

With an avatar uniquely customized according to each user’s preference, users can explore the 3D community that is Home – a sleek, modern environment featuring spacious common areas; custom spaces dedicated to specific games; and personal apartments. Each user is assigned an apartment in Home where they can invite others to join them as they show off their own style in an area they can personalize themselves with furniture, art and other items – even a different view from their windows. They can also show their personal video, pictures and other digital media content found on their PS3 hard drives in their apartments. Very rich interactive communication with others is achieved through built in text, audio and video chat, along with sophisticated emotional animations for each character.

Sharing continues in the “Hall of Fame,” where users can display new 3D trophies that will be unlocked through in-game milestones for the games they own as well viewing the trophies of other users across the PLAYSTATION Network and for other games they’ve yet to purchase.

“This is a significant step forward in the area of user community services and emergent entertainment experiences,” said Izumi Kawanishi, Corporate Executive and CTO Software, SCEI. “While the 3D graphics demonstrate the power of PS3 and the PLAYSTATION Network, the most impressive feature in Home is the variety of ways in which multiple consumers, as well as our third-party partners, can experience the next generation of communication by interacting and sharing among each other. I feel strongly that this unique blend of community, user-generated content, collaboration and commerce will expand the future of computer entertainment.”

Home will go into a closed beta test this spring with a full launch targeted for later this year. By having a broad range of business partners participate in Home – from 3rd party publishers and developers to brands outside traditional gaming categories - along with a powerful selection of upcoming game software titles for PS3, SCEI will continue to expand the horizons of networked entertainment and vigorously promote PS3 as the next generation computer entertainment platform.

WOW this looks amazing, well heres my reason to get a PS3.
Video: http://www.youtube.com/watch?v=bRb-mCsHQ0c

Games Daily: March 25th, 2007

Nows the time to go shopping for some new games!

Target $24 DS Game Sale

Target stores have a nice little sale going on this week. All games regularly priced $29.99 (here’s the nice part) and above are on sale for $24. Although it is just $5 off in most cases, that’s still two gallons of gas, a meal at McDonald’s off the dollar menu or a nice way of saving up for the Target exclusive Peach DS lite “bling skin” at the bottom of the ad. We don’t want it — but we do.

Original GRAW Goodness For Only $20

This week Circuit City is hastily clearancing out a few popular video game titles, selling the original Xbox 360 version of GRAW for $19.99. Yes sir, $20 will get you one of the prettiest looking advanced war fighting games this side of the moon. Even if you’re not a huge fan of war-style games, GRAW at $20 is a great “try me” price for anyone sitting on the fence. And if you are sitting on the fence … why? Fence sitting results in 280 deaths a year, just get down and go buy GRAW already.

Virtual Console on HDTV

Of the download services for the new consoles, Nintendo’s Virtual Console provides the most faithful representation of older games. ToeJam & Earl on the Wii looks like ToeJam & Earl on the Genesis– no borders, no filters, no “enhancements.” We appreciate Nintendo’s decision not to try to improve on the resolution or anything, since we see the VC as a form of preservation.

It is especially maddening, then, to hear that VC games default to widescreen when played on HDTV’s. This seems to fly in the face of what the VC is about. We’re sure some of you are HDTV owners, and we want to know: does this bother you as much in practice as it bothers us in theory (no HDTV here)? Or have you gotten used to switching the aspect ratio every time you want to play Vigilante? Or … are you playing in a non-archival resolution? Don’t tell us if you are. We don’t think we could take it.


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